Who Else Wants To Know The Mystery Behind FREE ROBUX?mso

 "Some people call what we've built, Metaverse," David Baszucki, chief executive of Roblox Corporation, told people who met in February this year to almost listen to the company's offer to investors. "We are the guardians of Metavers." When Roblox published a month ago, it was quickly discovered that it was worth $ 45 billion. That's more than the gaming giant EA, because the power of Ubisoft, Take Two and Square-Enix together. Clearly, there is great confidence in Roblox's promises. But can Roblox really be a Metaverse? The term comes from Neal Stephenson's 1992 novel Snow Crash, the story of a pizza delivery man who uses his free time to escape his daily life by joining Metaverse - a simulated world in which residents can live according to whom they have not designed themselves. . avatary. , in a shared reality that is always available and cannot be controlled by every user.


Technology circles have long believed that some version of this vision may and may not exist - Stephenson himself is currently working on a magic Leap augmented reality start-up - despite what seems to have just been transferred to the world today, it is not yet clear.


Matthew Ball - an investor and author who focuses on Metaverse - says that the easiest way to imagine it is "as a quasi-successor state in today's mobile Internet. Accessing the entire Internet through separate 2D websites or applications, we experience it With continuous, interconnected virtual simulations, a very ambitious price with untapped revenue potential, with competitors around the world, including Fortnite or Epic Games, Horizon or Facebook, VRCat, Core, Sansar, Decentraland and - of course - Roblox. Manuel Bronstein, Roblox's product director, says the company's journey began in the early 1990s, when co-founders David Baszucki and Erik Cassel developed the 2D interactive physics and 3D CAD software Working Model. These are "simulated physics labs" that allow users to design environments in which they can experiment from the inside - building houses that collapse, for example, or colliding two cars at different speeds, or using a tool in a completely different and unexpected direction.


"Witnessing the creativity and imagination of these players as they build and collaborate inspires the team to copy them on a much larger scale," Bronstein said. "Their vision is to create a platform for shared experiences and introduce a new category (" after shared experience ") like never before."

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